![]() ![]() How important is the overarching story to FEZ? It’s a unique spin on tradition-we have given the backdrop, the players will determine the course. Thus, the soldiers’ experiences and their skirmishes are what tell the story. Soldiers are free to choose a King, no class is locked to a kingdom or anything like that. So, for different reasons, each kingdom has declared war. Each Kingdom is led by a different King, and each one of those Kings has an ideal that they think is best. In a funny coincidence, Zero is also the amount of battles you’ll win without teamwork…The game is set in Melpharia, which is a vast realm of 5 kingdoms. Sheloman: Fantasy is the theme, Earth is the setting-no aliens, etc, and Zero is how much it costs to play. What is the background and setting of the name “Fantasy Earth Zero”? Of course, that doesn’t include requests like: “Make my class uber plz”. We’re a company of gamers, so we tend to view that a little differently, we do our best to respond to everything. If it’s not fun for them, you have to address that. Player input is valued, as they’re the ones playing. We actually hold tournaments and the like over there for the game, as well as our own festival. Good games transcend barriers, and we’re hoping it will do the same here.ĭoes FEZ have an active fan base in Japan? How much player input is solicited? It’s been released in Japan, China, Taiwan, and each release has seen players fall in love with the systems, combat, and addictiveness of the gameplay. We’ve added a host of new things to the game-new classes, etc, so it’s always evolving. Sheloman: For Gamepot, we re-released it as a Free to Play game in 2007, prior to that, it was a part of Square’s PlayOnline service. For Gamepot, we re-released it as a Free to Play game in 2007, and it’s been a hit ever since.įor those unfamiliar with FEZ, what can you tell us about the game’s release history? Sheloman: FEZ was originally developed by Fenix Soft, which Square Enix owns, the original release was in 2006. Was FEZ originally developed by Square Enix? How long ago? The gameplay and emphasis on PvP made it a prime choice for us to bring here, and we worked with the gaming gods over at Square Enix to make that a reality. Sheloman: Well, we were partners already in Japan for Fantasy Earth Zero, and its one of our best titles there. How did the partnership between Gamepot and Square Enix come about? Nicholas Niers, Operations Department, previously worked on Albatross18, BBTanks, and Cabal Online from March ’08 to October ’09 for OgPlanet. My name is Sheloman Byrd, and I work in Business Development and Marketing for Gamepot USA, previously worked on MapleStory, KartRider,and other projects for Nexon America from September 2006 to May ’09. Please introduce yourself and give us your development background. Hello! Thanks for taking the time to speak with WarCry. ![]()
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